Here's the final interactive!
Here it be!
And here's a link to the website.
http://www.clevergreen.tk/
Monday, October 3, 2011
Infographic
Here's my infographic.
http://dl.dropbox.com/u/16074114/brent_infographic.pdf
I may update it before the day's over.
UPDATE!
I did add something to the PDF
Here's the new version.
total Hours: 40
http://dl.dropbox.com/u/16074114/brent_infographic.pdf
I may update it before the day's over.
UPDATE!
I did add something to the PDF
Here's the new version.
total Hours: 40
Group Project One - 14
I found the PDF!
http://dl.dropbox.com/u/16074114/operating_costs_of_electrical_appliances.pdf
It'll help calculate costs in in final interactive.
This morning we're finishing things up, working on our individual infographic PDf submissions, and our group presentation.
Total Hours: 37
http://dl.dropbox.com/u/16074114/operating_costs_of_electrical_appliances.pdf
It'll help calculate costs in in final interactive.
This morning we're finishing things up, working on our individual infographic PDf submissions, and our group presentation.
Total Hours: 37
Monday, September 26, 2011
Group Project One - 13
During the break, our group discussed our project online, working further on the name, research, code and ui. Luke suggested a few names, two of which I liked. My first preference 'GreenChange' was already taken a few times (I searched the name to see if it was in use) so I thought it'd be best to use CleverGreen instead. I still like 'You're Wrong', but I understand using CleverGreen instead.
I prepared the object images for the interactive and sent them to Kyle through our dropbox public folder for the project. He had a bit of difficulty getting the project to open at the library so some of the work had to wait until class resumed today. He has all of the objects ready now and the interactive is starting to look quite nice. He plans on making some transitions between the main screen and when the information appears whenever an object is selected, I'm looking forward to seeing that in action.
The document I found earlier proved very useful, giving us a lot of the information we were missing for each object, Luke and I went through it and picked out the pieces that we could use today.
Luke also made an icon for CleverGreen just now, I suggested basing it around the word clever and making it green, at the moment it's a brain with green outlines. It looks good.
I mentioned in an earlier post that we were planning on talking to a sustainability representative, that didn't occur due to my absence on the day we planned to do that. So we're going to try again tomorrow, hopefully that goes well. I'd like them to check our information and make sure we have everything correct, and perhaps add some extra bits if we missed anything.
I'm still hoping to find the PDF I mentioned in my last post, It has a lot of information on the cost of the items we're using, and that would save a lot of time for us.
Total Hours: 34
I prepared the object images for the interactive and sent them to Kyle through our dropbox public folder for the project. He had a bit of difficulty getting the project to open at the library so some of the work had to wait until class resumed today. He has all of the objects ready now and the interactive is starting to look quite nice. He plans on making some transitions between the main screen and when the information appears whenever an object is selected, I'm looking forward to seeing that in action.
The document I found earlier proved very useful, giving us a lot of the information we were missing for each object, Luke and I went through it and picked out the pieces that we could use today.
Luke also made an icon for CleverGreen just now, I suggested basing it around the word clever and making it green, at the moment it's a brain with green outlines. It looks good.
I mentioned in an earlier post that we were planning on talking to a sustainability representative, that didn't occur due to my absence on the day we planned to do that. So we're going to try again tomorrow, hopefully that goes well. I'd like them to check our information and make sure we have everything correct, and perhaps add some extra bits if we missed anything.
I'm still hoping to find the PDF I mentioned in my last post, It has a lot of information on the cost of the items we're using, and that would save a lot of time for us.
Total Hours: 34
Group Project One - 12
I'm currently reading this PDF for information on the cost of energy.
http://www.yourhome.gov.au/technical/pubs/fs61.pdf
There's a better pdf that I'd like to use, I'm trying to locate it as well.
http://www.yourhome.gov.au/technical/pubs/fs61.pdf
There's a better pdf that I'd like to use, I'm trying to locate it as well.
Monday, September 12, 2011
Group Project One - 11
We've spent the afternoon working on the flash prototype, and discussing what we want the U.I to look like. It's quite simple now with only a few elements and I think it's looking okay, but I'll remain skeptical until I see what it looks like with the interactive working.
Next, I'd like Kyle to get the image to pan up and down. Luke is going to continue work on the U.I as well as investigating remaking the interactive in CSS. And I'm working on making the object buttons.
Tomorrow we're going to ask some people from the sustainability department if they'd be happy to talk to us about our solutions for some of the issues we've found.
Total Hours: 24
Next, I'd like Kyle to get the image to pan up and down. Luke is going to continue work on the U.I as well as investigating remaking the interactive in CSS. And I'm working on making the object buttons.
Tomorrow we're going to ask some people from the sustainability department if they'd be happy to talk to us about our solutions for some of the issues we've found.
Total Hours: 24
Group Project One - 10
I grabbed the work Luke had done for researching our Interactive Objects today, and I continued it. I've outlined the needs, issues and problems for all the items, and half of the solutions. I need to do some more research before I can finish the last solutions.
Here is an image outlining the items that will be interactive.
I also helped Kyle get the flash scrolling to work properly, by moving the image center into the middle of the canvas rather than the upper left corner.
Luke's been working on the U.I for our project, so far it's looking pretty good but I feel like it may be getting over complicated. When he's finished we'll go over it and pick what works and what can be sacrificed for simplicity.
Total Hours: 22
Here is an image outlining the items that will be interactive.
I also helped Kyle get the flash scrolling to work properly, by moving the image center into the middle of the canvas rather than the upper left corner.
Luke's been working on the U.I for our project, so far it's looking pretty good but I feel like it may be getting over complicated. When he's finished we'll go over it and pick what works and what can be sacrificed for simplicity.
Total Hours: 22
Group Project One - 09 - The Name
This morning we decided it was time to pick a name for our project.
At first we wanted to head towards ideas like 'Save Money' and 'Go Green'. But after some research we realized those have been overused way too much and our project wouldn't stand out if we followed that paradigm.
So we started considering what could catch someones attention, make them want to see what's goin' down in this part of town. And we decided to name it, 'You're Wrong'.
My theory is, upon seeing the title, you would want to investigate and try and disprove the claim of 'You're Wrong'. If they really are wrong in their misconceptions, then hopefully they'll take something from the application. And if they do know all the information already, then they're not our target audience, but they might show the app to their friends under the attitude of "I bet you didn't/don't know what I know/knew."
Once we have a prototype, I'd like to test my theory on some people and see how they actually react.
At first we wanted to head towards ideas like 'Save Money' and 'Go Green'. But after some research we realized those have been overused way too much and our project wouldn't stand out if we followed that paradigm.
So we started considering what could catch someones attention, make them want to see what's goin' down in this part of town. And we decided to name it, 'You're Wrong'.
My theory is, upon seeing the title, you would want to investigate and try and disprove the claim of 'You're Wrong'. If they really are wrong in their misconceptions, then hopefully they'll take something from the application. And if they do know all the information already, then they're not our target audience, but they might show the app to their friends under the attitude of "I bet you didn't/don't know what I know/knew."
Once we have a prototype, I'd like to test my theory on some people and see how they actually react.
Monday, September 5, 2011
Group Project One - 08
Today we started working on the interface for our project. After playing around with the idea of having the view pan around in flash, we decided to do the opposite and have the image and buttons pan around the view, as this seems to be the easier option from what we can gather.
Currently our method to do this involves invisible handlers at the edge of the view, that when moused over trigger the background image to move the opposite way to the side the button is on. This process is working, the next step is to figure out how to have the movement constant while moused over the handler, as well as tweak the speed of the movement depending on the proximity of the mouse to the edge.
We also presented our idea to the class today, this helped me to refine exactly what are aims are, such as only using misconceptions on sustainability. An idea I had veered away from gradually since the beginning, but the one that I really wanted to pursue, as I think it can be a useful contribution to society. Researching these misconceptions is my next step.
Today I spent about 5 hours on the project, bringing my total hours to 18.
Currently our method to do this involves invisible handlers at the edge of the view, that when moused over trigger the background image to move the opposite way to the side the button is on. This process is working, the next step is to figure out how to have the movement constant while moused over the handler, as well as tweak the speed of the movement depending on the proximity of the mouse to the edge.
We also presented our idea to the class today, this helped me to refine exactly what are aims are, such as only using misconceptions on sustainability. An idea I had veered away from gradually since the beginning, but the one that I really wanted to pursue, as I think it can be a useful contribution to society. Researching these misconceptions is my next step.
Today I spent about 5 hours on the project, bringing my total hours to 18.
Monday, August 29, 2011
Group Project One - 07 - Room Preview
Started fiddling with the photos at 11:00am, It's now 3:00pm and I've almost got them how I want them to look. I researched the best options to select for this type of panorama using the photomerge tool in photoshop, and then used warp to straighten it out. Once I'd done that I cropped it into a rectangle and played with the colours and refined the warp.
Here's a preview of what it looks like so far.
My total hours are now at 13.
Here's a preview of what it looks like so far.
My total hours are now at 13.
Group Project One - 06 - Room Photos
We planned our room shoot today from 9:00 until 9:30, then made our way to Kyle's house and setup the tripod we borrowed and my camera in his study.
Kyle sorted out the room, moving family photos out and making everything look appropriate, as well as finding items to fit in with our list to place throughout the area. I took 95 shots of the room, making six 360 degree passes so we can make a large panorama of the room. This took about an hour and a half, bringing my total hours to 9.
Now I'm about to begin putting the images together in Photoshop.
Once Luke has got his production photos off his camera I'll upload some here.
EDIT: The images are ready! Here's three of them.
Kyle sorted out the room, moving family photos out and making everything look appropriate, as well as finding items to fit in with our list to place throughout the area. I took 95 shots of the room, making six 360 degree passes so we can make a large panorama of the room. This took about an hour and a half, bringing my total hours to 9.
Now I'm about to begin putting the images together in Photoshop.
Once Luke has got his production photos off his camera I'll upload some here.
EDIT: The images are ready! Here's three of them.
Group Project One - 05
The plan for today is to get our room images shot, and then start putting them together and making sure everything fits neatly.
Monday, August 15, 2011
Group Project One - 03
Here are a couple of links to some existing 360 interactives, they appear to have been created using a 360 camera but the feel is similar to what we intend with our project.
http://www.pinkbike.com/news/Crankworx-2011-Best-Trick-360-Interactive-Panoramas.html
http://mashable.com/2011/06/22/vancouver-riot-video/
http://www.pinkbike.com/news/Crankworx-2011-Best-Trick-360-Interactive-Panoramas.html
http://mashable.com/2011/06/22/vancouver-riot-video/
Group Project One - 02
This morning I began investigating what options were available for us to achieve a 360 degree shot for our interactive room.
The two options I've come up with are either, seaming lots of shots taken from a tripod in the center of a room into one image, or hiring a 360 degree camera for a few days. Since this isn't a payed job I decided that taking shots and seaming them together works better for us since it saves money.
Once I made this decision, I setup a camera and tripod in the classroom and took some test shots, moving the camera about 30 degrees each time I saved an image to make a full circle. Once I had the images I researched how to best seam them together using Photoshop. I discovered that there is an easy to use tool for this purpose called Photomerge inside Photoshop. I used this tool on the folder of images I had taken and left the computer to compute for a while, when I returned it was finishing up and the results were wonderful. This method will work just fine for our project.
I spent about 190 minutes on what I've described above, along with discussing some details with my team mates. Bringing my total time up to 400 minutes (7 hours).
The details discussed involved what will happen while exploring the interactive, so far we've determined that we want the scene to begin with 12 items related to sustainability throughout the interactive. At first they are in a state that is least sustainable, when the user hovers over the object, it will be highlighted, or perhaps the interactive will zoom in on the item. When it is clicked, it will turn into it's most sustainable state, and text and/or audio will appear to explain the difference between the states and why it's important to have it in it's sustainable state.
Another detail we've decided on, is to have the interactive work on multiple platforms (Desktop, Smart Phone and iPad). The means to do this will need to be investigated.
Our target audience is regular people who don't realise how much they can do in their own homes to improve their sustainability. This influenced our decision to make the interactive for multiple platforms. I would like for it to be available for free in app stores so people try it and pay attention.
Here's a digital version of our brainstorming last week to figure out what kind of project we could do.
The two options I've come up with are either, seaming lots of shots taken from a tripod in the center of a room into one image, or hiring a 360 degree camera for a few days. Since this isn't a payed job I decided that taking shots and seaming them together works better for us since it saves money.
Once I made this decision, I setup a camera and tripod in the classroom and took some test shots, moving the camera about 30 degrees each time I saved an image to make a full circle. Once I had the images I researched how to best seam them together using Photoshop. I discovered that there is an easy to use tool for this purpose called Photomerge inside Photoshop. I used this tool on the folder of images I had taken and left the computer to compute for a while, when I returned it was finishing up and the results were wonderful. This method will work just fine for our project.
I spent about 190 minutes on what I've described above, along with discussing some details with my team mates. Bringing my total time up to 400 minutes (7 hours).
The details discussed involved what will happen while exploring the interactive, so far we've determined that we want the scene to begin with 12 items related to sustainability throughout the interactive. At first they are in a state that is least sustainable, when the user hovers over the object, it will be highlighted, or perhaps the interactive will zoom in on the item. When it is clicked, it will turn into it's most sustainable state, and text and/or audio will appear to explain the difference between the states and why it's important to have it in it's sustainable state.
Another detail we've decided on, is to have the interactive work on multiple platforms (Desktop, Smart Phone and iPad). The means to do this will need to be investigated.
Our target audience is regular people who don't realise how much they can do in their own homes to improve their sustainability. This influenced our decision to make the interactive for multiple platforms. I would like for it to be available for free in app stores so people try it and pay attention.
Here's a digital version of our brainstorming last week to figure out what kind of project we could do.
Monday, August 8, 2011
Group Project One - 01
Today we began preparing for our first assignment of the semester. A group project with the theme 'Sustainability'.
When I heard that we should think about who we pick to be members of our work group, I started thinking about what skills the people around me have, and which skills I lack. I decided to group with Luke and Kyle since they have a better understanding of creating interactive outcomes than I do. On top of this reason, I like the work I've seen Luke do and wanted to take this opportunity to work with him, and I already know I work well with Kyle as we've worked together on previous assignments.
We brainstormed for roughly 90 minutes until we came to the idea of creating a 360 degree room in an interactive, where the user can scroll about the room from a position in the middle. We then expanded on this idea for roughly 120 minutes.
The goal of the interactive from the users perspective is to figure out what in the room could be improved to be more sustainable, this is accomplished by clicking items as you explore. When you find something that can be improved, it will change the graphic and bring up a bit of text explaining what has happened and why. We're playing with the idea of adding a limit to the number of clicks the user gets, so that they don't click everything madly until they complete the interactive.
The amount of events remaining to be discovered will only be revealed once all the clicks have been used up. And then the interactive will reset, providing incentive to think about what is being shown and letting that knowledge sink in better.
And here is the current Timeline for the project.
When I heard that we should think about who we pick to be members of our work group, I started thinking about what skills the people around me have, and which skills I lack. I decided to group with Luke and Kyle since they have a better understanding of creating interactive outcomes than I do. On top of this reason, I like the work I've seen Luke do and wanted to take this opportunity to work with him, and I already know I work well with Kyle as we've worked together on previous assignments.
We brainstormed for roughly 90 minutes until we came to the idea of creating a 360 degree room in an interactive, where the user can scroll about the room from a position in the middle. We then expanded on this idea for roughly 120 minutes.
The goal of the interactive from the users perspective is to figure out what in the room could be improved to be more sustainable, this is accomplished by clicking items as you explore. When you find something that can be improved, it will change the graphic and bring up a bit of text explaining what has happened and why. We're playing with the idea of adding a limit to the number of clicks the user gets, so that they don't click everything madly until they complete the interactive.
The amount of events remaining to be discovered will only be revealed once all the clicks have been used up. And then the interactive will reset, providing incentive to think about what is being shown and letting that knowledge sink in better.
And here is the current Timeline for the project.
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